![]() The list goes on, culminating in the fact that since Inferno mobs are of a higher level than the character, many of the character details about defense are useless even if technically correct. Life Leech is nerfed in Inferno with no report to players Life on Hit is modified on an ability-by-ability basis with no report to players "chance on crit" runes don't provide any info on proc chance, or ICD's if any exist certain monsters are immune to certain cc's (stuns, knockbacks, etc.) based either on type, champ/elite status, or based on which ability is used (runed Seismic versus Ground Stomp stun, for example ) no info was ever given on how bleed DoTs work (stacking, rolling, resetting.) Lack of transparency about how combat math works: Reports are coming in that many game mechanics do not work as they're reported to the players, if they're reported at all. Would love to stay and answer more questions but we also have to keep working on the game. It's after 5:00pm and we've run out of time. We’ll still try to answer as many questions as possible during our two-hour window, but please keep in mind that we may be unable to address a lot of topics beyond gameplay.Īlso, we just posted an article today regarding ( ) (that you should definitely read if you haven’t yet).Įdit: As a reminder we'll be answering questions until 5pm PDTĮdit: Thanks everybody, this was fun. We want to talk about the game with you, but we realize there are a few things we can’t really speak on. ![]() Since we’re game designers and not server engineers, artists, marketing specialists, or PR representatives, we decided to go with an AMAA over an AMA. Now that the game has launched and a lot of you have gotten a chance to play, we’re excited to talk about Diablo III and answer your most burning questions. Together, in addition to an awesome team of assorted development minions, we’re responsible for creating and iterating on the major game design elements for Diablo III, including class skills, item development, monster affixes (powers), difficulty tuning, and much more. I’m joined today by senior game designer Andrew Chambers and game director Jay Wilson. I’m Wyatt Cheng, senior technical game designer for Diablo III.
0 Comments
Leave a Reply. |